Bay Cao và Bay Xa – Fly High and Fly Far

October 11, 2008

A map from cs:source with Neoaxis Engine

Filed under: 3D Gamedev — doqkhanh @ 3:45 PM

Y_Dr_Now from
Saint-Petersburg has created a map from cs:source with Neoaxis Engine.

September 3, 2008

Digimation Speed Tree

Filed under: 3D Gamedev — doqkhanh @ 3:37 PM

Digimation Speed Tree

Description
A powerful plug-in for creating realistic trees in 3ds Max and Autodesk  SpeedTree creates relatively low poly trees for fast rendering time and foresting.

* Real-time modeling feedback.
* Improved Curve Editor.
* Multiple texture layers supported.
* Latest version of SpeedTree CAD Lite (version 4.0.0.0)
* Roots branch level added.
* Light Seam Reduction.
* SpeedWind 2.
* Support for 3ds max 4.x through 9 (32 bit).
* Multi-Level wind effects.
* Branch/Leaf Pruning.
* Show normals added to the view menu.
* Animated LOD preview.
* Tree Libraries have normal maps for branches and leaves with all new textures to take advantage of SpeedTree 4 features

August 2, 2008

A new engine named: NeoAxis !

Filed under: 3D Gamedev — doqkhanh @ 2:04 AM

A long story:
Last week, after 5 months develop a 3D Action RPG game from scratch with a totally new 3D Game Engine (Developed a team member: by Le Viet Bach), I’ve decided to stop and do some research to use a new engine named: NeoAxis.

And the foot print:
We’ve stopped here:

Older video:

And with new engine, 1 week development result:

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